There is nothing to complain about the weapon sounds and the music either. When you hear a strange noise at the end of a pitch black corridor or a monster lurking round the nearby maintenance shafts, you would want to run as fast as you can and leave the whole horror behind you. In terms of sound, Visceral Games has done a generally solid job. The numerous effects manage to hide the smaller texture weaknesses very well. We were particularly impressed by the great lighting and the excellent shadow play. Although the graphics are not necessarily outstanding, the developers have a done a good job. The overall positive image also comes from the good technical implementation. We fight our way through a shopping street that invites us to stay and explore around every corner. The first chapter in the "Lunar Colony" is especially full of lovely details. The developers have successfully created a dystopia and players are quickly immersed into the game universe. The dismal sci-fi world, built around the mysterious Markers and the necromorph mutants, looks a lot like a mixture of Judge Dredd, Riddick, Blade Runner and Deus Ex. developers from Visceral Games really know what they're doing. A quick look at the level design clearly shows that the U.S. One of the biggest strengths of Dead Space 3, as was for the first two games, is its thrilling and dark atmosphere. For the original German review, see here.
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